05-12-2015, 12:46 AM
(This post was last modified: 05-12-2015, 12:53 AM by JadePharaoh.)
The KickStarter for Broken Age was the one that truly paved the way for future game devs to turn to crowdfunding. it was helmed by Tim Schafer, the man behind games like Monkey Island, Maniac Mansion, and Grim Fandango. It made over $3.3 million dollars (they asked for $400,000). The devs still went overbudget in designing the game (though presumably to ensure the backers would get their money's worth), and made the decision to split the game in two, using sales from the first episode to fund development for the second (which just came out last month; well over a year after episode 1). And as a result I understand its got its hefty share of controversy in some gaming circles.
Though from the sound of it, a lot of the criticism does seem to be blown out of proportion, I just thought of mentioning it as an example of some of the concerns of KickStarted projects. I've been highly satisfied so far with the projects I've backed myself (though some have yet to have their final release; Mighty #9 definitely still plays like a Beta when I last tried it out)
Though from the sound of it, a lot of the criticism does seem to be blown out of proportion, I just thought of mentioning it as an example of some of the concerns of KickStarted projects. I've been highly satisfied so far with the projects I've backed myself (though some have yet to have their final release; Mighty #9 definitely still plays like a Beta when I last tried it out)