07-06-2015, 11:50 PM
Hammerwatch = Not Expensive
Starcraft II = Expensive
Every game =/= Starcraft II
Every game =/= Hammerwatch
I don't disagree that there are games out there that cost a lot of money to make, but not every game does. I'd go on to say that majority, slim though it may be, are relatively inexpensive to produce, however producers tend to expect blockbuster sales from non-blockbuster games.
So instead of making a great game that may not cost a lot, but will sell well, some developers would rather avoid the risk of having a good selling game... and I cannot fault them for that... but they're risking alienating the largest group of people that would pay their games.
In terms of percentage the kickstarter donators are a smaller group that the rest of us that would get the game after the fact. The more groups go to the crowd funding method, the more they're going to lose out on that with not only folks like Jade and I but with the funders themselves eventually.
You can only donate so much so often before you realize that you're getting taken for a ride in the long run. Sure the product may come out and it may be great... but that's hardly the standard for kick starter projects.
Starcraft II = Expensive
Every game =/= Starcraft II
Every game =/= Hammerwatch
I don't disagree that there are games out there that cost a lot of money to make, but not every game does. I'd go on to say that majority, slim though it may be, are relatively inexpensive to produce, however producers tend to expect blockbuster sales from non-blockbuster games.
So instead of making a great game that may not cost a lot, but will sell well, some developers would rather avoid the risk of having a good selling game... and I cannot fault them for that... but they're risking alienating the largest group of people that would pay their games.
In terms of percentage the kickstarter donators are a smaller group that the rest of us that would get the game after the fact. The more groups go to the crowd funding method, the more they're going to lose out on that with not only folks like Jade and I but with the funders themselves eventually.
You can only donate so much so often before you realize that you're getting taken for a ride in the long run. Sure the product may come out and it may be great... but that's hardly the standard for kick starter projects.
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