06-04-2016, 02:21 AM
This is one of those episodes that had some pretty poor production quality from a visual standpoint (compared to what we've seen so far from Season 2), yet I still really like this episode regardless.
- The plot, essentially; Dr. Light has devised a new defense system for the U.S. military; Dr. Wily counters with a nigh-invincible robotic spider, complete with energy-draining webs. Good times all around.
- Y'know, it just occurred to me; Wily didn't seem to use robotic spiders in the games too much, but the first fortress boss of MMX was one, and it was a bitch for me to kill the first time playing that game. Wonder if he was taking notes...
- The restaurant scene is a little interesting. We saw it a little with Rush and his battery biscuits in earlier episodes, but we see here that robots apparently do eat. Albeit a different kind of food, some kind of robot food at the very least. (Now that I think about it, the E-Tanks were treated as something similar as well.) Technically they shouldn't have to eat, but they apparently have a way of doing so as a way of blending in with humans a little more. It's a bit of a plot point in a later episode, so I thought I'd mention that at least.
- That was an neat plot point for Megaman to use his weapon copy ability to copy the spider's web so Dr. Light can analyze it and discover a weakness. Unfortunately, it contained a glaring plot hole; Dr. Light already HAD a piece of the web. Why did Megaman and Roll have to do through all the trouble that they did to copy ANOTHER web?
- A minor observation; the return of cheesy journalist extraordinaire, Brie Ricotta. Just thought it was worth pointing out since, as mentioned before, most OCs in this series have been one-shots.
- Probably my favorite part of this episode, Quickman puts in an appearance.
- Battontons also make a return. They seem to be the most recurring stage enemies in this series.
- The robot museum has one exhibit featuring a tall skinny humanoid robot alongside a short, dome-headed robot. The reference is not lost...
- Quickman was pretty slow in the head though, to fall for a trick like that...
- Brightman makes a return as well. Again, why him and not Pharaohman I will never understand... Nonetheless, he was pretty formidable here.
- Rather unnecessary tension with having to guess the two negative wire strands, if you ask me.
- Brightman's weapon is super-effective on Quickman; seeing how similar it is to Flashman's Time Stopper, it makes absolute sense.