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AM2R: Return Of Samus
#3
The first part of your second sentence is I think a good summation of what I feel.

If you want to add all this other stuff, just make your own game. Make an entire new game. Use the characters, the ideas, whatever... but make a new game out of it.

Would it have been so hard to use the planet is almost the intro stage, like the space station in Super, only to find that Metroids somehow got off the planet and ended up elsewhere and you had to go track em down?

Close enough to Met2 to be familiar, but different enough to be it's own thing. Not 85% Nintendo/15% Everything I Wanted Ever Since I Played Fusion.

Does that make sense?
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Messages In This Thread
AM2R: Return Of Samus - by Jason - 08-15-2016, 08:15 AM
RE: AM2R: Return Of Samus - by JadePharaoh - 08-17-2016, 05:06 PM
RE: AM2R: Return Of Samus - by Jason - 08-17-2016, 05:53 PM

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